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Why Blender? In short: Blender makes better-looking relief. Version 1.0 (Nov 16, 2017) - Initial release of text version. Both of these tips are courtesy of Dunstan Orchard. Version 1.1 (Jan 29, 2018) - Changes to Chapter 6: Added section on denoising, and alterered render settings to suggest using Limited Global Illumination. Version 1.2 (May 14, 2018) - Added new section in Chapter 7, pointing readers toward the idea of rendering relief on a pre-colored plane.
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Thanks to Diane Fritz for her notes on changes, which helped me double-check my work.
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Removed some no-longer-needed material, such as UV unwrapping, are no longer needed. Many steps rewritten to reflect new interface elements and new names for tools/features/menu items. All screenshots replaced to reflect the new UI. Version 2.0 (Sep 29, 2019) - Major revision for Blender 2.80. Version 2.1 (Oct 30, 2019) - Added step in Chapter 6 to change the heightmap’s color space, to avoid lowlands being washed out. Denoising is now default, so I adjusted that section and removed a good chunk of it. Discussed render performance earlier (as it bogged down for me earlier in the process). Version 2.3 (Jan 13, 2022) - Edits to the last page, including a link to a discussion of how to make Blender relief look less Blender-y, and an updated oblique map.
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